![]() ![]() You can create a much larger virtual frame size and you can reposition your frame within this virtual frame or do other maneuverings to make it seem like the game world is scrolling/moving. You will want to keep aspect ratio in mind if you want to go fullscreen. ![]() However, if you want a low res game world, but you want crisp high resolution text then you may want to go with a larger frame size and just scale the game world relative to that.Īfterwards the actual screen resolution or window size you choose is what will determine how big it appears on the screen, regardless of your chosen frame size. If the game world you're rendering is low resolution, then you might want your frame size to be appropriate for that. Think of frame size as the screen resolution you're targeting for your game.
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